Batman for PC delayed
Batman: Arkham Asylum to Support NVIDIA PhysX technology, causes PC delay.
Eidos Interactive, Warner Bros. Interactive Entertainment and NVIDIA Corporation today announced that the Games for Windows LIVE release of the forthcoming DC Comics-licensed videogame, Batman: Arkham Asylum, will feature NVIDIA PhysX technology, which allows for the creation of incredibly realistic worlds full of interactive materials and objects. As a result, PC gamers will get to experience intense realism and fully immerse themselves in Batman’s journey into Gotham City’s asylum for the criminally insane.
Hardware accelerated by supported NVIDIA GeForce GPUs, PhysX technology provides an even deeper level of engagement for players of Batman: Arkham Asylum, by utilizing the processing power of the NVIDIA GPU to render stunning in-game physics objects in the environment that not only add to the overall look of the game, but create an immersive and believable world.
With PhysX technology enabled, players can explore darkened corridors packed with volumetric fog which reacts to Batman’s movement and cobwebs which tear with his passing. Combat becomes a maelstrom of motion as office papers are thrown into the air alongside soda cans and litter as Batman lands each punch upon The Joker’s henchmen. Throughout the game, the decaying gothic architecture is realized to an incredible detail with wall tiles chipping and breaking, stone pillars crumbling upon impact, and particles from breaking glass and debris shattering and falling down around Batman’s feet.
To take advantage of PhysX technology in Batman: Arkham Asylum, players must have a compatible NVIDIA GPU and a copy of the Games for Windows LIVE version of the game, which will now be available beginning September 15th, 2009 in North America, and September 18th, 2009 in Europe and Australia.
Batman: Arkham Asylum will release on Xbox 360 and PS3 as scheduled on August 25th, 2009 in North America and August 28th, 2009 in Europe and Australia.